Archive for February, 2011

Corona SDK

Saturday, February 19th, 2011

Corona’s new unlimited trial period really makes the product something much much better. I tried their limited version for a couple hours, got busy and came back to it being expired. The price was too much to warrant (especially being subscription based) something I wasn’t sure about so I kinda forgot about it. It always seemed like an interesting framework, but now that I can not have to worry about paying for it until I want to submit an app it is 100% awesome.

In general I am finding using LUA to be a really nice workflow. Opening up Corona and coding feels like a break from work. This works out perfectly for the niche side things you may want to work on in your free time. The way that ansca has structured their framework also feels really nice. I guess most of these guys all used to work on flash and it really shows. The product has the same “flavor” that flash used to have before it became the big honkin imareplacejava product that it is now. Overall I would say that opening it you will be focusing on doing more creative things with it, instead of worrying about header conflicts, and compiler settings.

Another huge seller is that I can work with a broader developer base on small projects. This is huge for me. The learning curve is so low on Corona you can be started in like 1/2 hour of reading the basic docs. There are a lot of things baked in that are very similar to flash so that type of workflow can be communicated to animators to make some magic.

This all said it does have limitations. It does not feel like a good solution for data driven apps. I think something like PhoneGap is a really good choice for those if you don’t want to do ports. If you want a feature not yet implemented you will be stuck as well. In some ways though this can be advantageous as you can focus on what you do have to work with and build something fun in an hour, but it would be hard to base your entire development plan on the framework unless you decided you were going to do nothing but 2D casual games. The things you do get (and get well) are zippy animations, physics, cross platform compilation and facebook.

Overall I think the decision to give an unlimited trial was a great decision. Seems like more companies are adopting this model. It’s a more modern approach to software, where you get the tools to create for free, but you gotta pay to make some dough back. I would encourage anyone who wants to goof around with mobile development, or just wants to try a different flavor of coding to go download Corona and have some fun.

LUA added to texture atlas creator

Tuesday, February 8th, 2011

I just added in the ability to generate lua for corona to my texture atlas creator. It gives you the ability to import 1 file and grab MovieClips by their name on the stage now.